TRAZE - Treasure Time!

UI & Game Design

TRAZE is the result of a 2 day gamejam. The goal of the game is to get a score as high as possible and survive for as long as you can by collecting treasure and finding the smartest and quickest way through the maze! Watch out though because the maze constantly reshuffles itself. 

Created with:

•   Sybren Van Praet

•   Floris Leysen

•   Ziggy Van Onacker

•   Alec Beelen

•   Tibau Van den Broeck

•   Oscar Tulkens

My Contribution:

•   UI art & native mobile implementation 

•   UI animations

•   Roomba models 

•   Game Design